Landscapes and texturing generated using satellite data from MapBox  inside Houdini.
Fishing pole modeled and rigged in Houdini.

Pole and line modeled and skinned in Houdini and then animated using physics assets and morph targets.

Trees created in Houdini, pivot painted, and then animated with WPO in Unreal.

Character also modeled and rigged in Houdini. 

Procedural tree generator which exports directly to Unreal Engine with materials and LODs. There are methods for doing this with Houdini that would allow the trees to be generated within the UE editor which were not available at the time this project was created.

Back to Top