In July 2022, Neon Breaker was launched on Steam after being developed in a little over sixty days from start to finish.
I created all of the art assets, except for a few background images which were made using Midjourney and some textures for VFX that were sourced from a library.
Music was sourced from the UE Marketplace. Audio files for the Shepard's Tone illusion were created with the help of Luos (Yeori Vleer).
The main objective of the project was to demonstrate competency and enhance the ability to obtain freelance work, while also acquiring a deeper understanding of the Steam publishing pipeline and its processes.

Packaged level Editor also acted as level editor in Editor.

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