This editor tool is designed for both packing and unpacking of textures into RBGA channels. Its main target audience is artists without extensive technical knowledge, hence the focus on user-friendliness. To achieve this goal, the tool features a streamlined user interface and a convenient right-click context menu.

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This editor tool is specifically developed for resizing texture assets. It was initially created for a client who needed to resize thousands of textures for various reasons, including reducing project size.
A small python script was crafted to address a problem in a modeling pipeline where several hundred assets were imported with improper collisions. 
The script provides a convenient solution by allowing for mass editing of the assets, adding convex collision hulls. 
To make it easy for artists to use, a toolbar button and blueprint were implemented, enabling the script to be called with ease.
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