This editor tool is designed for both packing and unpacking of textures into RBGA channels. Its main target audience is artists without extensive technical knowledge, hence the focus on user-friendliness. To achieve this goal, the tool features a streamlined user interface and a convenient right-click context menu.
A small python script was crafted to address a problem in a modeling pipeline where several hundred assets were imported with improper collisions.
The script provides a convenient solution by allowing for mass editing of the assets, adding convex collision hulls.
To make it easy for artists to use, a toolbar button and blueprint were implemented, enabling the script to be called with ease.