Diffing Blueprints in Unreal Engine

A short tip to super charge your Blueprint troubleshooting with diffing. Diffing is the process of comparing different versions of something. In this case by diffing a blueprint, we can quickly see what has been changed between two different versions of the file. To use it

Wave Shooter : Day 7 : SFX, VFX, AI Pathing Tweaks.

The long weekend comes to an end. One last update before the holiday weekend comes to an end. Nothing much is new here. A few tweaks to audio cues, some changed particle systems, and a few changes to AI to speed up pathfinding. https://vimeo.com/980139337 I wanted to

Wave Shooter : Day 6 : Ballistic FX

Easy wins, forward momentum Right now, I'm looking to focus on the big picture with easy wins that move the project forward with minimal time allocated. I have at most two to three hours a day to work on this project and that means I need

Wave Shooter : Day 5 : Interaction

This morning, I want to solve the problem of ammo. Do we make it infinite? If not, then how do we balance it so that it's not too punishing? Either way, this means we need ammo drops and that means: The interaction system needs to

Arena Shooter : Day 4

Some work in progress videos. Not a lot going on yet as I've only been able to work on it a few hours each evening, but it's nice to see the progress made over 3 evenings. It feels like everything is moving along fast, which