Solo Releases

Neon Breaker (Steam)

The main objective of this project was to demonstrate competency and enhance the ability to obtain freelance work, while also acquiring a deeper understanding of the Steam publishing pipeline and its processes.

It was released on Steam after 6 weekends of work.

Music was sourced from the UE Marketplace. Audio files for the Shepard’s Tone illusion were created with the help of Luos (Yeori Vleer).

Link to the game on Steam

The Clarity of Confusion (itch.io)

Game Jam game. Solo developed over 4 days and released on itch.io

Link to the game on Itch.io

Category

Releases, Steam, Unreal Engine