Tools Development

This editor tool is designed for both packing and unpacking of textures into RBGA channels. Its main target audience is artists without extensive technical knowledge as such the tool features a streamlined user interface and a convenient right-click context menu. The tool is available on the Unreal Engine Marketplace.

 

 

Click to view on the Unreal Marketplace.

An in-editor tool developed for resizing texture assets. Initially created for a client who needed to resize thousands of textures, it was later made available on the Unreal Marketplace.

 

 

A small python script crafted to solve a problem where several hundred assets were imported with improper collisions.
The script provides a convenient solution by adding convex collision hulls with specific settings to all the assets at once.
To ensure it was simple for artists to make use of the script an editor toolbar button to run the script was added.

Category

Tools, Unreal Engine